In Bingo, the winner is the first person to cross all of the items off their card and shout…
All possible answers are displayed at the start of the game.
For example, here is a game based on Presidents of the USA:
Each player needs to choose any six answers for their card.
The game begins by choosing a number to reveal a hidden clue:
All players with the name of the President from 1861 to 1865 can cross it off their card:
When somebody shouts, ‘Bingo!’ you can press the red Bingo button and check the card.
Note: You can play Bingo with an activity with only one column, but it works best when learners have to work out the answers from the clues (as in the example above).
If your activity contains images, they can be used as clues in a game of Bingo.
The answers must be text (so that learners can write them on their Bingo card).
Each answer in a game of Bingo must be unique.
Different clues cannot have the same answer as this would cause confusion when checking for a winner.
The resource will automatically remove any duplicates.
Tip: As long as you have at least 12 unique answers, you can create activities with duplicates and a clue will be chosen at random each time.
For example, you could have ten sums as part of a list all with the answer 15 and the activity will pick one at the random at the start of each game – meaning no two games will be the same.